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Discussion Exploring the Detail and Design Behind Signage in Video Games

Signtastic

New Member
Hello everyone,

I would like to start a discussion about the significance of signage in video games. In recent years,
we have seen an increase in the level of detail and design put into the signs and billboards in games.
Rockstar Games is a prime example of this, as they are known for their highly detailed and immersive open-world games.

From graffiti on walls to neon lights and billboards, the signs in games serve not only as a wayfinding
tool but also as a way to immerse players in the game's world and make it feel more believable.
The signs also help to tell the story of the game and give players a glimpse into the world's history and culture.

Another example is in sports games where signs are used to help the player know the rules of the game and
where they are in the field or court. In racing games, signs are used to indicate the upcoming turn or obstacle.

In conclusion, signs in video games serve as a crucial aspect of game design, as they help to immerse players in the game world,
provide useful information and tell the story of the game. The level of detail and design put into the signs in games has become
increasingly important, and it's exciting to see how it continues to evolve.

What are your thoughts on the role of signage in video games? Have you noticed any particularly memorable or well-designed signs in games?
Let us know in the comments below.

Best regards
A fellow signmaker and gamer.
 

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Stacey K

I like making signs
The last game I played was Sim City and Wi Bowling. The games my son plays are very realistic looking. I sometimes watch him for a few minutes just for the graphics.
 

WildWestDesigns

Active Member
I would say that this goes in comics as well.

Level design has really change, I started with the 8Bit era (when it wasn't retro) and still play now. Done a few game jams (only time I did level design when I was doing the jam solo (or if I'm doing something for the kids, a learning type of game), if in a group, I'm typically character design and animator and coding for that) and the guys that are really good at level design, really go all out in their research. Just like any good storyteller really.

Although, some studios that were really known for that, have slipped in some ways, like with anything. I tend to favor the indie studios when getting games, few major studios anymore.

However, video games in general, if I'm not mistaken have surpassed Hollywood as a big form of entertainment (and I would argue more immersive).
 

JBurton

Signtologist
Aside from this being wholly inaccurate (who puts such a cat walk on the front side?), it looks just like my guys going to change out a billboard face, all elbows and a$$holes.
 

Bobby H

Arial Sucks.
A lot of newer and bigger coin-op video game cabinets are pretty elaborate. They seem to have a vibe similar to modern slot machines and other casino gaming cabinets.

I still prefer the classic coin-op games from the early 1980's. Their designs were more iconic in nature. Old cabinets like Pac-Man, Centipede or Tempest were literally symbols of 1980's pop culture. While the games themselves were primitive compared to anything today they had a certain charm to them. My favorites were the Williams Electronics games, like Defender, Joust, Stargate, etc. Robotron: 2084 was by far my favorite out of that bunch. I wish Arcade 1-Up would release a proper version of that game.
 

WildWestDesigns

Active Member
Between meth and gamers I weep for the future of our nation.
There is a vast difference between those two. While I would be concerned about meth, there are other things that I would worry about compared to gaming.

Also have to remember, games have been used to teach children for far longer compared to how long most of us have been around. Doesn't matter if it's digital or analog, games are games. Not all games are at teaching the best things, but I can think of some "analog" games that are not the nicest to do as well, that at one time or another I would say most have done. So the negative aspect isn't totally relegated to digital.

I wouldn't say gaming is worth Tipper Gore 2.0 territory.
 

mim

0_o
I don't play many video games but I do play something called "Geoguessr" and the importance of signs is huge. Basically, you are randomly dropped into a Google streetview somewhere in the world, could be the USA, Kenya, France, wherever. Then you have to basically "walk" down the streets and figure out where you are on the world map based on the geography, landmarks, and mostly signs. I often will play against other people and point out the importance of signs.
 

Gino

Premium Subscriber
Exactly. And also living life.
Between meth and gamers I weep for the future of our nation.

Don't worry............. with some extra help and time, I'm sure you'll kick one of those habits. Then, you can concentrate on the other.
 
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