B-M0
New Member
I am working on a project where we are attempting to machine a water droplet wave effect into a piece of wood. I was hoping to come up with a way to machine it all at once, but with each pass following a contour line, a specific "elevation" like on a map.
Typically the router path would be parallel lines, the tool head moving in the Z axis as it goes along the relief. We are looking to do the water effect with one pass with a large tool as we are removing a lot of material, and using that method will create very distorted shapes.
I figure if I can get the tool paths to follow the contours at a static Z height, like the contour lines on a topographic map, the circular shapes and water effect would be preserved. And would maintain a decent runtime. Anyone ever done anything like this?
Typically the router path would be parallel lines, the tool head moving in the Z axis as it goes along the relief. We are looking to do the water effect with one pass with a large tool as we are removing a lot of material, and using that method will create very distorted shapes.
I figure if I can get the tool paths to follow the contours at a static Z height, like the contour lines on a topographic map, the circular shapes and water effect would be preserved. And would maintain a decent runtime. Anyone ever done anything like this?