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3D rendering software

10sacer

New Member
Hello all,

We do a ton of lenticular displays all around the country and I am looking to find a program that will fairly easily allow us to provide a 3D rendered view of each side of a display to our clients so they can see the full effect of the art as a lenticular prior to installation. No complaints thus far, just trying to get ahead of the game and be a proactive service provider.

So, does anyone know of a program that we can use that will do something like take a single flat image and map it to a preset number of lenticular tiles and then allow the viewer to virtually move around to see the display in a variety of viewing angles.

I am sure something like this exists - but I am unaware of a product name or company to use.

Thanks,

Sean
 

Solventinkjet

DIY Printer Fixing Guide
This may not be the solution you're looking for but, you can make an animated GIF in Photoshop fairly easily. Might not give you the 3D look you're looking for but it will give customer a better idea on how the transition will look like.
 

JBurton

Signtologist
Sketchup is very easy to learn, you can set up 'walk throughs' of models you've made, though I'm not sure if you'll have to pay for that feature.
So, does anyone know of a program that we can use that will do something like take a single flat image and map it to a preset number of lenticular tiles
I think if you find that software, you'll find yourself doing fewer of these yourself, and more janky print shops pushing them out.
I'm curious, do you do anything more than split the image into panels and apply to opposite sides of fins? Like, do you distort the image to gain a straight on perspective from a given side?
 

10sacer

New Member
Sketchup is very easy to learn, you can set up 'walk throughs' of models you've made, though I'm not sure if you'll have to pay for that feature.

I think if you find that software, you'll find yourself doing fewer of these yourself, and more janky print shops pushing them out.
I'm curious, do you do anything more than split the image into panels and apply to opposite sides of fins? Like, do you distort the image to gain a straight on perspective from a given side?
No. We have tried that and it tends to make the distortion worse since there is really a small window of perfect viewing angle achievable - at least when there is text involved. We do both the fin type with a third static image viewed from straight on and the triangular "lens" type with only two messages on left and right.
 

JBurton

Signtologist
We have tried that and it tends to make the distortion worse since there is really a small window of perfect viewing angle achievable -
I'd imagined as much. Would work well for something like an art installation, with a 'stand here' floor graphic, but absolutely worthless for a passerby to see and perceive.
 

Evan Gillette

New Member
I was playing around with one in Autodesk Fusion with variable spacing to try to get the best viewing from 3 images (very basic graphics) and could probably figure out a way to drop the fil in once and have it "mapped" to each instance of the model. Rendering in fusion is pretty good too. Ill see if I can send a web viewer link.
 

NathanScott

New Member
Hello all,

We do a ton of lenticular displays all around the country and I am looking to find a program that will fairly easily allow us to provide a 3D rendered view of each side of a display to our clients so they can see the full effect of the art as a lenticular prior to installation. No complaints thus far, just trying to get ahead of the game and be a proactive service provider.

So, does anyone know of a program that we can use that will do something like take a single flat image and map it to a preset number of lenticular tiles and then allow the viewer to virtually move around to see the display in a variety of viewing angles.

I am sure something like this exists - but I am unaware of a product name or company to use.

Thanks,

Sean


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Vassago

New Member
Most 3d programs will do a thing called a uv wrap.

But unless you've got a standard product you're going to use so you can get the unwrap correct, I'd leave it to specialist companies as it'll cost..

Do your clients want this?

Will they PAY for it?

If not.. It'll come out of your pocket
 

10sacer

New Member
Most 3d programs will do a thing called a uv wrap.

But unless you've got a standard product you're going to use so you can get the unwrap correct, I'd leave it to specialist companies as it'll cost..

Do your clients want this?

Will they PAY for it?

If not.. It'll come out of your pocket
We would build the cost for a 3D proof into the cost of the entire project. We have a prepress and design department that could probably figure out a fairly straightforward program to do this if we knew which program would work best for what we are trying to achieve.
 

Vassago

New Member
Blender, rhino, 3d studio max, maya, etc..

There are thousands of suitable programs - Blender is free.

Problem is - it's not always as easy to do the things you want. Even though it's portrayed as simple.
.
3d modelling is easy, but it's a different inductry..

I'd start with blender as its free and there's a big community who use it.

Alot of vr rigs accept files from these programs.
 

Vassago

New Member
We would build the cost for a 3D proof into the cost of the entire project. We have a prepress and design department that could probably figure out a fairly straightforward program to do this if we knew which program would work best for what we are trying to achieve.
Tbh.. Most of your choices will be made by what vr system you choose.. What file types it accepts and what program can generate them.
 

Vassago

New Member
No, you're looking for 3d modelling software..

You need to build the sign in 3d, then wrap the image around it.

Its not hard, but it's a completely different work stream to designing 2d artwork
 

Vassago

New Member
No, you're looking for 3d modelling software..

You need to build the sign in 3d, then wrap the image around it.

Its not hard, but it's a completely different work stream to designing 2d artwork
I think some people think it's the same as using illustrator - etc.. Its not..

Its more akin to autocad, but in 3d.

This gives you an idea of how placing an image on a 3d object works.

https://en.wikipedia.org/wiki/UV_mapping?wprov=sfla1

Of course, if it's just a one sided simple flat rectangular sign it would be simpler, but you'd still need something to place the image on.
 

Vassago

New Member
No, you're looking for 3d modelling software..

You need to build the sign in 3d, then wrap the image around it.

Its not hard, but it's a completely different work stream to designing 2d artwork
I think some people think it's the same as using illustrator - etc.. Its not..

Its more akin to autocad, but in 3d.

This gives you an idea of how placing an image on a 3d object works.

https://en.wikipedia.org/wiki/UV_mapping?wprov=sfla1

Of course, if it's just a one sided simple flat rectangular sign it would be simpler, but you'd
SolidWorks may be able to do this. Its a bit pricey but it can make high quality renderings and animations.
Lol.. It sure can do it - but pricey? Not sure I'd call it pricey.. More like extortionate. Lol

Its a great program - I use it myself, but massive overkill for a sign.

I'd use blender - its free.. Plenty of YouTube videos on how to use it.

Biggest issue would be creating the 3d model of the sign.. A basic box is one thing, but anything more complicated is way way different..

Just look at salaries for 3d modellers - different skill set compared to signs.

Might be good to have either a student or someone who uses 3d printers - lots of overlap there
 
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