I know a lot of people that are upset with Premier as well, but that's another topic.Adobe is becoming slower and slower with each iteration. That's why I am using Affinity products more and more. Flexi is still my go to for quick projects. If Flexi can't handle it Affinity Designer or Photo gets the nod.
All the "special features Adobe adds that are of no use to sign makers just slow it down and make it prone to crashes.
They are just supposed to be tools, that's all. Don't get me wrong, I do like computers, power goes out, I can still do my animation (not much of a painter, drawer/cartoonist, but not so much a painter), may need to use a zoetrope or phenakistoscope or flip book, but I can get it done.Funny how the old time brush guys got along just fine for decades and cranked out beautiful works of art.
Now the new sign makers can't live without the latest software/computers blah blah blah... and still can't design their way out of a wet paper bag.
Ai generated, going to be seeing a lot of wack a$$ "art" on everything.I know a lot of people that are upset with Premier as well, but that's another topic.
They are just supposed to be tools, that's all. Don't get me wrong, I do like computers, power goes out, I can still do my animation (not much of a painter, drawer/cartoonist, but not so much a painter), may need to use a zoetrope or phenakistoscope or flip book, but I can get it done.
Don't worry, art done by AI is on the rise for those that like the latest and greatest.
Since the last few years or so. suddenly get sluggish and obnoxiously slow when there is an upgrade. This is my experience anyway. Windows, as well as Adobe aps.Since when is a new version of a graphics application "faster" than a previous one? If anything the going rule is newer versions of graphics applications will require ever more powerful computer system hardware requirements.
Wow very impressive, check your Task Manager before you buy the memory though, my illustrator won't use more than 12-14 GB no matter how big the file is. It's a single core app so the bottleneck is rearly the memoryyall need some better computers, latest illy:
View attachment 161400
AMD Ryzen 5900x
64gig ram
Building a new comp as soon as AMD Ryzen 7950x comes out at the end of the month, will also go with 128gigs ram this time, 64gig isn't enough for huge wall murals
I partly agree with this. The people using AI, aren't really doing the creating. It's really not doing anything different compared to when a customer comes to "you", tells "you" a few things and something comes out. That customer isn't the artist. Now, I do agree that that will take some of the people that would normally come to "you", they can handle it on their own, more may do that. Rather or not that's a good thing, I dunno. Lower barriers to entry does have it's consequence, but I guess it would also depend on what one considers a burden and how much of it was a burden (some of it sure, but I can't imagine all, but your mileage may vary).The advantage of AI (artificial intelligence) generated art is that now anybody can create awesome sci-fi and fantasy images, or Pokémon style graphics. Relieves us of the burden!
Wow very impressive, check your Task Manager before you buy the memory though, my illustrator won't use more than 12-14 GB no matter how big the file is. It's a single core app so the bottleneck is rearly the memory
I use lots of photoshop too, 10ft x 20ft 150dpi mural open in PS eats up RAM, I'm using an M.2 SSD as a dedicated scratch disk for PS and that helps a lot when there isn't enough ramWow very impressive, check your Task Manager before you buy the memory though, my illustrator won't use more than 12-14 GB no matter how big the file is. It's a single core app so the bottleneck is rearly the memory
I use lots of photoshop too, 10ft x 20ft 150dpi mural open in PS eats up RAM, I'm using an M.2 SSD as a dedicated scratch disk for PS and that helps a lot when there isn't enough ram
What you said, goes into the technological dept that is in there as well. Some of it even goes down to the programming language that they used. While I do like C++ and I use it myself, it has a lot of cruft attached to it (and given Ai's 30+ yrs development, I would imagine that some of that legacy cruft is in the code base, some of that goes into single core (of course some of that is the paradigm of how vector drawing is done, in a very linear fashion not just the fact of the age of the programming language used) as C++ was around long before concurrency was a thing, openGL usage etc) and all the new features that are with the language have been bolted on in such a way that it feels like those features are an afterthought, all to preserve backward compatibility. I wish ISO would change that, but I doubt that they would.
unzip it, and drag and drop the Illustrator Benchmark.js file on any illustrator documentMaybe It's too early... but I couldn't get the file to do anything, I just get an error?
Affinity has the advantage of still be relatively young (I don't even think it's 10 yrs old). Compare that to Adobe, even those "amateurish" bugs aren't quite as easy to take care. There is a lot of cruft in there. In the process of taking care of these few bugs over here, could create significantly more in the process. I do agree, it needs a change, I don't think it would happen though, if it does, it will be glacial and bit by bit. It's not an easy thing to do, especially as complex of a program that it is. I also don't see backward compatibility staying there, so for those that love the fact of having that old file compatibility, that will probably go bye bye and not really in the more sinister greedy way, but just in the fact that there is some "casualty" in a process like this. What Adobe really has to it's advantage is history, but even that is slowly being whittled away. What was good way back when may not necessarily be the same as it is today.Affinitry tried to rebuild everything from scratch and to be honest it works pretty fast on multi core CPUs but it took adobe 37?? years to get to this point, and let's be honest there are still some amateurish bugs in it which blows my mind
Affinity has the advantage of still be relatively young (I don't even think it's 10 yrs old). Compare that to Adobe, even those "amateurish" bugs aren't quite as easy to take care. There is a lot of cruft in there. In the process of taking care of these few bugs over here, could create significantly more in the process. I do agree, it needs a change, I don't think it would happen though, if it does, it will be glacial and bit by bit. It's not an easy thing to do, especially as complex of a program that it is. I also don't see backward compatibility staying there, so for those that love the fact of having that old file compatibility, that will probably go bye bye and not really in the more sinister greedy way, but just in the fact that there is some "casualty" in a process like this. What Adobe really has to it's advantage is history, but even that is slowly being whittled away. What was good way back when may not necessarily be the same as it is today.