WildWestDesigns
Active Member
Yesterday, a member of my embroidery trade group received a customer supplied DST file and this client wanted it to be stitched out on the moister wickering polyester polo shirts.
Now, this was a design that was 13k+ stitches sold for the flat rate of $10.
She stitched it out and noticed that it was very hard, what we call "bulletproof embroidery". She sent the stitch file and the thread chart over to me to take a look at it. I noticed a few things right off the bat.
1. They had bumped up the density settings too high. There was over 1k extra stitches in one object alone compared to what I would have done for the same design for the same fabric.
2. Sequencing was off. For what the pattern was going to go on and the design itself, there was at least 2 extra trims due to color changes that didn't need to be there.
2A. This goes into sequencing as well, but I had noticed that there were 17 trims within the color blocks when there really only needed to be 6 for that particular design. Each trim takes anywhere from 6-10 seconds before the machine starts stitching again. At best you are looking at a few extra minutes per garment that didn't need to be there. Now that may not matter much for one or two, but if you are doing a good run, that adds up to time that you aren't making money.
The thing to take away from this is that just because you get a cheap design, doesn't mean that it won't cost you in the long run with regard to production.
Oh (and some of y'all will get a kick out of this), the software that they were using, while 2 generations old, was at one time the top of the line Wilcom software. I know what that particular level of software is capable of, so this can't be attributed to limitations of the software even though it is an older version.
Now, this was a design that was 13k+ stitches sold for the flat rate of $10.
She stitched it out and noticed that it was very hard, what we call "bulletproof embroidery". She sent the stitch file and the thread chart over to me to take a look at it. I noticed a few things right off the bat.
1. They had bumped up the density settings too high. There was over 1k extra stitches in one object alone compared to what I would have done for the same design for the same fabric.
2. Sequencing was off. For what the pattern was going to go on and the design itself, there was at least 2 extra trims due to color changes that didn't need to be there.
2A. This goes into sequencing as well, but I had noticed that there were 17 trims within the color blocks when there really only needed to be 6 for that particular design. Each trim takes anywhere from 6-10 seconds before the machine starts stitching again. At best you are looking at a few extra minutes per garment that didn't need to be there. Now that may not matter much for one or two, but if you are doing a good run, that adds up to time that you aren't making money.
The thing to take away from this is that just because you get a cheap design, doesn't mean that it won't cost you in the long run with regard to production.
Oh (and some of y'all will get a kick out of this), the software that they were using, while 2 generations old, was at one time the top of the line Wilcom software. I know what that particular level of software is capable of, so this can't be attributed to limitations of the software even though it is an older version.