When you say "You can lighten up the percentage", is that in the RIP or in Illustrator or Corel?I think he's already using a cmyk mix vs percentage of black. At least on the hp, 90% black is already a bronze vs a grey.
Go into corel, pick every flavor of grey you like, print a mess of samples, and see which one is at least the 'smoothest'. You can lighten up the percentage like Johnny recommended to hit the tone you're after, but I'd start by trying to hit a decent coverage of grey.
I had the same thought, being that the ink needed to flow more. However this is a UV ink, I don't know if there is much leeway in adjusting the curing process.I dont have that printer but to me the way it looks speckled looks like it is drying too fast and doesnt have time to flow out, gray is a very light color and doesnt need much ink so will dry alot faster than like a black.
Just my two cents and wouldnt cost anything to try, just turn the heaters down just a little and see what it does.
I am running a bi-directional test then going to adjust. I had it dialed in to created awesome prints just a week ago until I had an issue with yellow starvation, spent the past two days learning how to fix that. Now I have this textured/modeling issue and my yellow saturation is way too high (easier to see on a diff test print). Its been a long week.Is there a way to align head height so that Bi-dir is printing more accurately? A quick workaround is to print in Uni-dir and if there is a major difference, then your head height is out of alignment.
Also, don't print pure black; Rich black will look smoother.
Ripping it in Roland Versaworks.When you say "You can lighten up the percentage", is that in the RIP or in Illustrator or Corel?