You've mentioned Photoshop only, as opposed to Adobe CC. You can get the photographer's deal of PS and Lightroom for $10 per month with a one year commitment. The deal being what it is, Photo Paint in not even a consideration.
One word of caution with this package. There was a deal that Adobe was playing around with changing the pricing schema and some people were seeing $19.99 for the price. They got a lot of flack for that and I think that they have come back from that, but I wouldn't be surprised if they were to try something else. Always keep your options open and try not to be depending on any one program, always be willing to bounce if need be. The more "nimble" one is, the better overall.
This is one thing that I don't like about subscription in the long run when the user isn't able to get more then just a yearly lock in.
I don't think the pricing and licensing change was done out of necessity.
I don't know. One big downside to both Adobe and Corel, is a lot of cruft that's in there. Roughly 30 or so yrs. And unless they are willing to pull things out of the code base, it makes it hard for efficiency and able to add X without breaking Y. By going subscription (especially if the vendor lockin is high), that helps out and allows them more wiggle room for upgrades to the software (which is going to be hard and hard to do with that long in the tooth codebase, without some re-write).
Meanwhile it appears Corel's development team is stretched thin.
And with them having now a Mac version and Mac going to ARM (Silicon), I have to wonder how that's going to turn out. I have to wonder if Corel has any Mac centric devs on the team. Especially if everything is platform specific for each version. For instance, I use Qt for my c++ programs, that allows me to build for just about all of the platforms (including web with the wonderful world of WASM), but if everything is targeting specific APIs, especially for the GUI alone makes it a headache unless one has a very big team. Now adding another arch to the mix? I just dunno. That's just GUI alone mind you, Darwin has a few gotchas as well outside of that.
This is probably one of the biggest concerns with so few people being able to look at the codebase.
Adobe is actively working on consolidating its lead in the professional graphics space.
I'm actually seeing some of that being chipped away in the video/film space though. Particularly small/mid-range firms.
I've been seeing a lot of complaints with Premier lately (and I'm a huge fan of Pr, but I've actually been using Blender for my video needs lately and it has it's issues, but it's been getting a lotta lovin' lately, plus it has a very extensible Python API).
What I do see Adobe doing a lot of (and it's a valid course of action, but hardly innovative) is buying other companies out and expanding that way. While I'm glad that they still kept Substance Painter on Linux (using the very portable and distro agnostic AppImage format (what I use on my apps, great format)), but they made it subscription, but I digress again.
The Illustrator development team has been listening to a lot of user requests and even introducing more sign design friendly features, like the large canvas option.
I'm glad to see this. Especially since that one feature has been on a lot of people's wish list for a looooonnnnngggggg time.
As an aside, I got an email from Astute today about a Q&A livestream and one of the topics that they are going to talk about is licensing changes. I wonder what they are going to be doing there? I love those plugins (I think you are a fan of them as well), I have a set for CS6, really does add value to it, just wasn't a fan of them going subscription (I know, I know, huge shocker). That line of being able to keep your license and not continue being a subscriber doesn't really mean much with the forced rolling release nature of the CC suite, by definition would have to keep up with your subscription for the plugins.