GunnyJeeves
New Member
My JV3 is all sorted now...
Result - The JV3 printer needs a dongle. The Rasterlink 5 software needs a license. Now I have both.
So I am going to print through my CCMMYYKK setup and then switch to CMYKlclm... and [x][x]...
So my question is this - "What kind of advanced options do I have within those two open channels?
I'm used to thinking out of the box, but my experience with DTG rip, in addition to setting the channels to the new colors (like White) you can control the concept of re-printing.
EX: On a black T-Shirt, you print it twice. Pass 1 lays down "White under every colored pixel"... then you back up the media, and print your CMYK over it. TADA! Full vibrant color on white!
So my real question is digging into if there are options that can be used to handle what is in the other channels to accommodate extraordinary things?
What I want to do: (the crazy stuff)
1. White ink --> Print onto colored vinyl (Just like DTG... print white under all colored pixels, reverse the feed back to origin, then print CMYK over it.) Treating it as a primer is good, band by band overprinting might work too over backing up a 10 foot print to re-print it...
2. Another white ink overprint option... lets print mirrored CMYK image directly onto the plain heat transfer overlay, then overprint it with white... so we can then heat-press onto black, leather, etc without either weeding or having nasty clear overages.
3. Any chance of non-ink options? - Say you had a viscous oil based UV clearcoat you could safely run through the head... then could you print and UV coat (laminate) at the same time?
I'm guessing the key here is a combination of spot colors, how the overprint and delay options work and probably a few other options I don't know about.
Just imagine this: CMYKlclmW and Silver. White and silver are options for underprinting.
Result - The JV3 printer needs a dongle. The Rasterlink 5 software needs a license. Now I have both.
So I am going to print through my CCMMYYKK setup and then switch to CMYKlclm... and [x][x]...
So my question is this - "What kind of advanced options do I have within those two open channels?
I'm used to thinking out of the box, but my experience with DTG rip, in addition to setting the channels to the new colors (like White) you can control the concept of re-printing.
EX: On a black T-Shirt, you print it twice. Pass 1 lays down "White under every colored pixel"... then you back up the media, and print your CMYK over it. TADA! Full vibrant color on white!
So my real question is digging into if there are options that can be used to handle what is in the other channels to accommodate extraordinary things?
What I want to do: (the crazy stuff)
1. White ink --> Print onto colored vinyl (Just like DTG... print white under all colored pixels, reverse the feed back to origin, then print CMYK over it.) Treating it as a primer is good, band by band overprinting might work too over backing up a 10 foot print to re-print it...
2. Another white ink overprint option... lets print mirrored CMYK image directly onto the plain heat transfer overlay, then overprint it with white... so we can then heat-press onto black, leather, etc without either weeding or having nasty clear overages.
3. Any chance of non-ink options? - Say you had a viscous oil based UV clearcoat you could safely run through the head... then could you print and UV coat (laminate) at the same time?
I'm guessing the key here is a combination of spot colors, how the overprint and delay options work and probably a few other options I don't know about.
Just imagine this: CMYKlclmW and Silver. White and silver are options for underprinting.