A couple of things that will help you get out of gamut colors. Slow the printer down. A higher number of passes lets you lay down more ink. Obviously this affects your gamut size tremendously.
The other is to use relative colorimetric as your conversion type. Perceptual will create bright pleasing color, but it's nowhere near as accurate as RC when you're dealing with the outer edges of your available gamut. the way it renders out of gamut color and edge of gamut colors is significantly different. That why they use the Relative Colorimetric rendering intent for proofing and not Perceptual.
Checking that Pantone number against my in-house profiles shows the fastest my printer can run to hit it would be about 720 x 1080 24 pass (JV33, ES3 inks, CMYKCMLcLm). It's pretty darn close on faster speeds too, but it's not "in gamut". It's possible to hit that particular color on pretty much any decently white glossy media if you slow it down enough to lay down the required ink density. It could even be within your available gamut, but your rendering intent is shifting the hue.
Understanding color management and soft proofing allows you to see if a job is going to be a problem before you ever hit print. Creating custom profiles and being familiar with all aspects of the process (GCR, UCR, Rendering intents, Tone Compression Curves, etc.) means never having to reprint jobs.