Uv unwrapping Works great from my experience as it generates UV maps.. Remember you're working from 3d scan data, digitally painting the desired area and then extracting the 2d representation of that using the UV unwrap which most 3d design packages can do.
You paint each section a different colour using mudbox, etc - unwrap it into a 2d form - this gives you the cutting pattern - you can then expand it to give a cutting margin, etc..
What it won't really deal with is any stretch required for fabric. If you were doing series production - printing a chequer board pattern would likely give you something you could use to work out stretch, etc. Simply refine it until you get a regular pattern, But then you'd have to have multiple prints.