We have to put up with so many problems involving customer provided artwork. Unacceptable JPEG and PNG images are emailed on a near-daily basis, if not even more often. Clients play games with those junk files, saving them inside a container file in AI, PDF, EPS or CDR format. I've seen a few merely try changing the file name to include the word "vector" -as if doing that would change a pixel-based image into a use-able piece of vector artwork. Maybe they'll do something random like re-send the image inside a PowerPoint PPT document. Naturally some of them get bent out of shape at the idea of having to pay any "design fees" to re-build their artwork. They gave us a "digital" file in the first place. Digital means perfect, right?
Even when we receive vector-based artwork it can still be pock-marked with problems. Missing fonts are a constant problem. Or the art has something "live" in it that depends on a third party plugin.
Lately I've been receiving more and more Illustrator files built up in RGB format. The RGB color space alone can cause enough problems with gamut range limits. The RGB situation gets so much worse when the "designer" bakes in a lot of transparency effects. Rather than use straight-forward flat or gradient fills they have to layer over a bunch of other objects with different transparency effects applied. Transparency blending effects like Overlay, Multiply and Screen can be a big problem when applied to objects in RGB artwork. Merely ungrouping some of this stuff can cause the colors to just "break" in very unpredictable ways.
The situation gets me pretty angry. We don't print in RGB. At some point the RGB-based artwork has to be converted over to CMYK color space. With some of these customer provided files all we can do is build up all the client sketches and work files in RGB color space, feed a RGB-based file into the large format RIP application and then cross our fingers.
I attached an image to this post showing the difference from a RGB client file (lettering removed) with the art in RGB color space and one of the things that happens when it is collapsed to CMYK. The left falcon image is the intended RGB design. The one on the right shows what happens when it is changed to CMYK. A bunch of things just break.
One of the lessons in "Graphic Design 101" is you design your artwork for how it will be output. If the stuff is only going to be displayed on computer screens then RGB might be okay. If it's going to be printed it needs to be built up in CMYK. I don't see as many issues shifting something from CMYK to RGB. But going the other direction can be a real PITA.
Even when we receive vector-based artwork it can still be pock-marked with problems. Missing fonts are a constant problem. Or the art has something "live" in it that depends on a third party plugin.
Lately I've been receiving more and more Illustrator files built up in RGB format. The RGB color space alone can cause enough problems with gamut range limits. The RGB situation gets so much worse when the "designer" bakes in a lot of transparency effects. Rather than use straight-forward flat or gradient fills they have to layer over a bunch of other objects with different transparency effects applied. Transparency blending effects like Overlay, Multiply and Screen can be a big problem when applied to objects in RGB artwork. Merely ungrouping some of this stuff can cause the colors to just "break" in very unpredictable ways.
The situation gets me pretty angry. We don't print in RGB. At some point the RGB-based artwork has to be converted over to CMYK color space. With some of these customer provided files all we can do is build up all the client sketches and work files in RGB color space, feed a RGB-based file into the large format RIP application and then cross our fingers.
I attached an image to this post showing the difference from a RGB client file (lettering removed) with the art in RGB color space and one of the things that happens when it is collapsed to CMYK. The left falcon image is the intended RGB design. The one on the right shows what happens when it is changed to CMYK. A bunch of things just break.
One of the lessons in "Graphic Design 101" is you design your artwork for how it will be output. If the stuff is only going to be displayed on computer screens then RGB might be okay. If it's going to be printed it needs to be built up in CMYK. I don't see as many issues shifting something from CMYK to RGB. But going the other direction can be a real PITA.