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Todays Photoshop Update

JoshLoring

New Member
Is anyone else using Photoshop CS4_64Bit?
I know this only applies to PC users because Macs were not fortunate enough to get 64bit Adobe this year.
Today I got an update for the extended Open GL video. I have always had a fast computer but !!, now I'm rendering full scale trailer wraps at 300+ DPI with maybe.. maybe a 10 second delay.

PC's rock =)
 

SignBurst PCs

New Member
Is anyone else using Photoshop CS4_64Bit?
I know this only applies to PC users because Macs were not fortunate enough to get 64bit Adobe this year.
Today I got an update for the extended Open GL video. I have always had a fast computer but !!, now I'm rendering full scale trailer wraps at 300+ DPI with maybe.. maybe a 10 second delay.

PC's rock =)

The question begs to be asked... Why are you designing trailer wraps at 300ppi at full scale? We have repeatedly tested and found very little improvement between 75ppi and 300ppi (final output on large format printers).

But to answer you question, yes we run 64 Bit Photoshop and run them on fast computers as well. I do think that it is odd that an Open GL update would change the speed of your rendering. To my knowledge, Open GL and the GPU in general are used for cosmetic purposes only (i.e. animated zoom and such), not render processing.
 

Adam Bennett

New Member
thats what I'm running and I think I got that update a while ago, the only thing that I noticed after was that Photoshop didn't crash as much. No speed improvement
 

JoshLoring

New Member
Ya I usually design everything at 300 full scale. There is a significant difference in the print quality when using the right profiling. (I have custom profiled all of our machines myself)
Since we started I have never seen banding once in any print I have produced and rarely see pixels unless a client gives us a photo to use that is to small.

I have all my machines custom built. The main one I use is a Quadcore 16gig Ram 64bit PC With dual digital DVI top shelf nVidia video cards Running 64bit Adobe products. I have 3 blank terabyte drives for scratch disks which are great for clone tool, brushing and quick rendering response.
 

The Vector Doctor

Chief Bezier Manipulator
Ouch, so on a 16 foot long vehicle you have a 4-5 Gig file? That's what photoshop says for 300 dpi. Sounds like too much resolution for something viewed from far away. Most magazine images are around that resolution and you view from a few inches. Print ads are 300-400ppi
 

JoshLoring

New Member
Ya typically my files are all well over 4-6 gigs per side. Yes, you are right abour magazines, that is why I do them this way. They are crystal clear and almost fake looking at 2 inches away because of the clarity.
Don't get me wrong, 75ppi is great for quick turn around and I think everyone is fine designing at this size that is doing vehicle wraps. We just do it to be different and have a clear image no matter how far away you are.
 

SignBurst PCs

New Member
I have been over this many times. I have even tested this at the printer manufacturers facility with custom profiles built by the RIP manufacturer techs.

There is absolutely a difference between a print at 75ppi and 300ppi. The thing is that in order for my eye to see it, I had to print 1/4" text and stick my eye 6" from the print. In my opinion, if you are printing 1/4" text and sticking your eye 6" from the trailer to read the text, there is something goofy going on.

If you were to do a 40" trailer, you would start with a 18GB file (one layer). Holy crap. Our systems will do it, but it would be a major pain in the ass to RIP.
 

SignBurst PCs

New Member
Ouch, so on a 16 foot long vehicle you have a 4-5 Gig file? That's what photoshop says for 300 dpi. Sounds like too much resolution for something viewed from far away. Most magazine images are around that resolution and you view from a few inches. Print ads are 300-400ppi

That is one layer!
 

JoshLoring

New Member
You are totally right Casey. When it comes to extra large trailers there is a need to downsize the resolution because that size psb file takes time to save.
I like to use the rule if its under 8 feet tall and 12 feet long 300ppi, Anything over is done at 80-150ppi.
The fact is if my computer can do a wrap at a higher resolution then another shop and it takes the same amount of time, why not?

I can guess that people using your computers have surely increased their work flow using a faster machine? Kind of the same concept here except I kept my work flow the same, but at a higher quality.
 

Techman

New Member
I kept my work flow the same, but at a higher quality.

Higher quality?

People print at 100 dpi and it looks great.. They print at 300 dpi and cannot tell the difference.. How is printing at a higher res that shows no difference make for higher quality?
 

SignBurst PCs

New Member
You are totally right Casey. When it comes to extra large trailers there is a need to downsize the resolution because that size psb file takes time to save.
I like to use the rule if its under 8 feet tall and 12 feet long 300ppi, Anything over is done at 80-150ppi.
The fact is if my computer can do a wrap at a higher resolution then another shop and it takes the same amount of time, why not?

I can guess that people using your computers have surely increased their work flow using a faster machine? Kind of the same concept here except I kept my work flow the same, but at a higher quality.

Gotcha! If it works for you, then have at it.

It is true that having a quality computer can allow you to do things that others cannot. I had a customer call a while back with an issue RIP'ing. He designed the file on our computer (Extreme) and went to RIP it on a separate RIP computer (non-SignBurst). His RIP wouldn't process his design file. He called me and we started talking about the situation. Ends up, his flattened design file was 16GB. He had some 1000+ ppi resolution set at full scale with no idea what resolution was other than "the higher, the better". Our design computer allowed him to design it just fine (took a few minutes to save), but he noticed no problem. It was only when he went to RIP the file that he was having issue. This was a case of too much horsepower (if there is such a thing) got him into trouble.
 

JoshLoring

New Member
Hmm. Must me a user settings thing. Vista still has its gliches lol. I noticed if I click the layer, and then press shift to move it I am ok. Vice versa and I get a photoshop restart.
 

SignBurst PCs

New Member
Hmm. Must me a user settings thing. Vista still has its gliches lol. I noticed if I click the layer, and then press shift to move it I am ok. Vice versa and I get a photoshop restart.

It could be a Photoshop glitch as well or a user setting I suppose. Have you run all of the updates? I show version 11.0.1. I suppose it could be a video card/driver/Open GL thing. I have see Photoshop CS4 do some REALLY odd things if it doesn't agree with the card and/or driver. Video card cost or quality isn't always the determining factor either. PS seems to "like" some cards and "dislike" others.
 

busypc

New Member
Photoshop CS3 and 64 bit

They said it couldn't be done, but I'm running CS3 with Windows XP Pro 64 bit (not vista)---works fine! 8 gigs memory (extra drive for scratch drive). Works fine, much faster then before.
 
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