For me its around shading/shadowing. Some seamless textures just don't look real when you join them together because any shadowing is stagnant across the image - meaning - if I tile something together that is 8 feet across - the shadowing should be different from one end to the other to make it look more realistic/natural. Carbon fiber patterns have this problem.
Fred, I'm looking for stubble in your books - can't seem to find. If you get one up on your site, please let me know?
I should also respond to your original post... about opinions etc.
After getting your textures, I find regular use for them - maybe once a month or so. If it isn't for making a sign, it's for doing a mock up of what something will look like, or just for plain fun/practice.
One example is for brushed silver/gold rowmark or stainless signs - when I send my clients a proof that looks like the finished product, it makes me look all the more professional - so thanks!
I'm still not 100% used to using them all the time, but they make me think more about using them - because when they are used correctly they look really impressive.
One important thing about your tiles which people may not realise until they've tried yours VS other tiles, is that resolution is paramount in making these usable for commercial purposes - especially since most of us here use wide format - and not just printing birthday cards on a desktop inkjet.
Like most people here, I'm a vector person originally - corel and illy. I've only really played with PS in the last year or two.
Just a theory, but I find that the use of your tiles, are much better utilised in PS. I can't see much flexibility happening in Ai or corel... well maybe photopaint - but again, most people in signs are accustomed to vector programs. I can see why this could be a deterrent to the signies who aren't comfortable in PS for example.
Also, looking at your site and books that come with the discs - I think it could really inspire people more if there were a variety of samples spanning different industry sectors, making use of your textures in different situations.
I see myself using textures more in the future as I feel more comfortable using them in the right context.
I don't agree with you at all. Some of the most striking work you'll ever see is done using both vectors and images together along with the capabilities of both Photoshop and Illustrator combined.
Regarding seamless texture tiles: I don't really like to use them, many look fake to me, I prefer real background textures (see green example below), that are slightly different from edge to edge, and one corner to the other corner.
IMO
I am still learning Illustrator and I don't want to ask a stupid question with clip art tiles but I will anyway.
When you talk about setting up tiles of 4 rows wide by 2 deep, I thought that was the only way to use them but....
In illustrator with a file open I place the tile I want and then size the square tile down till I get the image to be the size I want. So if you want small beans you make the square smaller till the beans look the right size.
I then just drag that square into my swatch pannel and it appears as a swatch now with the beans at that size. Then when you make a square or circle you just fill it with that swatch and it fills it with the bean at the right size. If you wanted bigger beans then make sure the tile is larger before you drag it to the swatch pannel.
I would think this is what most of you do...... is it not?
From there I would add shading by adding a shape over top with a gradient overlay.
I just found it too hard to tile a bunch of squares till I got enough.
Go one step further and you can use them for fill for fonts etc. even the stroke.
Some textures ... many textures, are generated "procedurally", which is to say from mathematical noise and then manipulated to look like something real. As with many things, there are good ones and some that not so good. Call it art imitating life. This is an example of a procedural tile:
View attachment 65674
Tiles can also be created from photographic originals as with this one:
View attachment 65675
Here's the coffee beans extended out to 2 tiles high and 4 tiles wide with some text, text effects and shadowing added.
View attachment 65676
Fred,
You asked for an opinion, and I gave it, you posted and example of a tiled background image, I have posted that example image indicating the areas which I consider, look fake (repetitive).
The highlighted green indicates the repetitive beans, and they do not look natural, if you poured a pile of beans on the floor, you would never get them to look repetitive like this.
Also, the highlighted pink area almost looks almost like a vertical seam between tiles?
Not looking for a fight, just making my point that many titled backgrounds do not look natural to ME!
Now lets talk about another pet peeve of mine, good and bad CAMO textures, I have seen many bad camo patterns (see example below), which are again just repetitive tiles of the same pattern over and over, and in no way are representative of nature. I believe because of the repetitive images, your eye is actually drawn to the camo instead of the intent to blend into the background.
The example on the left is a typical BAD camo pattern, you can see the same repetitive image all the way down the side of the truck (FAKE). The example on the right, which is a good representation of an actual REAL wooded area, and is so much better then the tiled image, but again, I have a good eye for detail, and can see the difference, maybe others can't see the obvious repetitive images on the left example?
I don't agree with you at all. Some of the most striking work you'll ever see is done using both vectors and images together along with the capabilities of both Photoshop and Illustrator combined.
Sorry for the misunderstanding... I don't understand what you don't agree with.
I also believe that using the combination is what brings out the best in the tiles (and a lot of designs) - only having vector knowledge, limits its potential is all I'm saying.
Re the stubble - I will try to get a good photo. This actually started out as fun, when a friend told me it would be both disturbing/interesting to do a surface either wrapped in cast or maybe just a flat wall graphic in a room, in the texture of either skin (showing pores etc), or stubble.
I just did a quick search in google and found this picture -I guess something like this could be interesting?
http://textures.forrest.cz/index.php?spgmGal=skinandfur&spgmPic=48#?