S
Stan B
Guest
I'm a big Flexi Fan. After wokring for a while in it, Corel looks like joke. Adobe CS package is a must have no matter wich other sign making software you will choose.
That's pretty far fetched. I have Corel X3, Illy and photoshop Cs2, Flexi 8.0 and Freehand.
You COULD get by with any of these packs by themselves. I prefer having all at my fingertips, but do 98% of my work in Corel/ Flexi. Illustrator has been getting dusty, and I just use photoshop for oddball special effects for raster images.
It's all up to what you're comfy with, but by no means is any adobe product a "must have" IMO.
I know that there are many Flexi fans out there, I'm just not one of them. I prefer Corel X3, coupled with CoCut Pro for vinyl cutting and Wasatch SoftRIP for printing.
I also have Adobe CS2 suite, but I'm very inexperienced with them and really don't care for how they 'work'. I know Adobe may be more 'standard', but I hate how you have to zoom in them. What no friggin' wheel-mouse support? How archane is that? I love how the zoom works in Corel...wherever the mouse is and you wheel-mouse, that is the center of the zoom...very handy IMHO. Why don't the Adobe apps have something even similar...the 'CTRL +' and 'CTRL -' is so stupid to me!
Corel is so-so software, and that's why it costs what it does
Well now. the tens of thousands of Corel users will completly disagree. I and many others find Illustrator a less than adequate program because of its difficulty. Then the tutors around the web are not fully informative either. They have to many gaps that assumes the user has some knowledge adn leaves the user hanging as to what the next step should be. Too many tutorials cannot be duplicated by the user.
Corel and Cocut pro has made me money for years. This combo does every thing i have ever needed. There is nothing I cannot do with Corel that someone else can do in flexi.
And then Cocut pro will work with Illy and Autocad as well. So then you have THREE options for cutting.
There is no need whatsoever to spend over $700 for a complete cutting package. None.
And finaly. Corel Draw is not a Desk top publishing program. Corel is a Vector construction program. It happens that it has plugins such as cocut pro that allow it to do so much more. Corel Ventura is their desk top publisher.
Unlike most of the Flexi comments, I use it primarily for design and vector creation and editing. To me it is like Illustrator on steroids and has, IMHO, the best vector path cleanup tools of anything out there.
I agree with Chris, except for CoCut. I just didn't like COCut. Do get CorelX3 if you don't have it yet.Sign-Lab, Ciber Cut, Co-Cut, ect.
I have been creating vectors for years on Corel, I heard someone say something about easier node cleanup?...this is something I don't know about but would love to see for myself! I have never had any problems creating smooth vectors with Corel with very few nodes to slow the path of the cutter, I came to these boards to learn and I am hoping someone could explain how it has an easier cleanup please.
For raster images Photoshop, vector is a horse a piece. You guys in the sign industry have to understand...................Flexi does not exist in any other part of the industry except signs. Get the drift...........Get Ciberprint for a rip. So much money is wasted in this sign industry on stupid stuff and Flexi is ripping all you off
To fully explain would require a couple of dozen posts. Let me attempt to summarize my opinions:
Global approaches to vectorizing and subsequent path cleanup are generally inferior to either hand tracing or manual cleanup of autotraced vectors. The trick, therefore, is to provide efficient ways to inject myself as an artist and a technician into either of the preferred manual processes.
In the attachments below, I have created a 7 point glitch on a circle. My objective is to eliminate the glitch cleanly and accurately without changing anything with the balance of the vector. To do this I would first duplicate the vector and make it a guide to make sure I stay true to the original unless I feel artistically that something different should be the case.
Now let's count the steps to correct the glitch in Flexi.
1. Select the Optimize by Curve tool.
2. Click the path at Point A to set the start of where I will be optimizing.
3. Click the path at Point B to set the end of where I will be optimizing.
4. Inspect the proposed change that the tool will perform and, if okay, click the check mark on Design Central to execute the command. Basically the Point A and B selections are setting new points on the adjoining segments that pickup the angle and length required to retain the existing paths and to remove all nodes inbetween the points.
I'm done. Last time I looked in Corel or Illustrator I would have to:
1. Select the Node Edit or Direct Select tool.
2. Marquee select the nodes I want to delete.
3. Delete the selected nodes.
4. Adjust the control arm on remaining bottom node.
5. Adjust the control arm on remaining top node.
6. Hope I got it right and didn't change anything on any adjoining path segments.
Multiply this by dozens or even hundreds of similar edits and a significant difference emerges in both time and accuracy.