Will be noticeable in upsample.You're right, the non-compressed file was around 24mb and the LZW compressed one was 1.3mb and there was no noticeable difference.
Good info, thanks.
Will be noticeable in upsample.You're right, the non-compressed file was around 24mb and the LZW compressed one was 1.3mb and there was no noticeable difference.
Good info, thanks.
LZW compression is as bad as jpeg...although people will say it's lossless...
If it shrinks the file size...you're losing resolution. PSD compression scheme is the best.
Not lossless but...
Do your own experiment. Export a hi-res photo of a persons face for instance.
1 as 150dpi "uncompressed"
then another using LZW.
Import them both and superimpose on top one another now alternately send either to the back/front. You will see virtually no difference but the file size will be tremendously different.
TIFF LZW compression is lossless. The PSD compression scheme has not been recommended for over a decade since the introduction of Adobe CC when they modified their own PSD format. TIFF along with LZW is an open source format and recommended for long term compatibility and handles the vast majority of practical Photoshop features but a very rarely used few.LZW compression is as bad as jpeg...although people will say it's lossless...
If it shrinks the file size...you're losing resolution. PSD compression scheme is the best.
These bands are not indicative of LZW compression issues.This is why I don’t trust any compression. I requested native art and was denied. A bunch of vector generated gradients got flattened, compressed and embedded in Illustrator. It’s backlit, so all of these nasty bands will show worse. Especially the hard step to white.
That doesn't matter when creating a file for a large wall mural. Why have a 200GB file for a billboard, choking your RIP and taking up so much space, when a 2GB file will look EXACTLY the same from 20 feet away.Who is not recommending .psd?
Do they work exclusively in Adobe apps like 80% of the industry?
With storage so cheap and transfer speeds so fast...WHY compress? Especially in grand format graphics! It’s archaic when it comes to digital inkjet printing.
Widely known in the industry especially among image creators such as photographers and ad agency leads not to mention some Adobe engineers themselves.Who is not recommending .psd?
Does the PSD format not use compression by default?WHY compress?
Compression taxes every other step in your workflow, aside from the save dialog and on disk size.That doesn't matter when creating a file for a large wall mural. Why have a 200GB file for a billboard, choking your RIP and taking up so much space, when a 2GB file will look EXACTLY the same from 20 feet away.
Maybe "pointless" for banners...The argument here is pretty pointless. You have the original creative/design files and then you have exported production files. Your original design files will be in an uncompressed format and your production files will likely be compressed or flattened to facilitate faster transfers and RIP.
PSD does use a form of compression, but it alters the pixels differently and less than LZW...AND...you can utilize Adobe's non-destructive adjustment layers.Widely known in the industry especially among image creators such as photographers and ad agency leads not to mention some Adobe engineers themselves.
Does the PSD format not use compression by default?
What is the memory size limit of PSD vs TIFF?
Andy_warp I typically don't get involved in drama, especially when someone starts to act like a child, but it honestly sounds like you may have read an article about file handling a decade ago and think you know a thing or two about it. You have your opinions, and you're more than entitled to them, but they're dumb. For one, this post is about exporting large scale graphics, and the methods you suggest are the opposite of what OP needs. Two, you're wanting to use a proprietary image format for production(print) files that contain mountains of unnecessary data that the RIP doesn't need. Wasting time, which waste money. Three, you haven't convinced anyone that you know anything about file compression. Four, resorting to low effort insults pretty much discredits anything you've said. "I'm right, you're wrong." People have provided you with facts and data and you've only shared opinions and an anecdotal image that really only served to prove you don't know much about print production, color management, and file exporting.
This is why I don’t trust any compression. I requested native art and was denied. A bunch of vector generated gradients got flattened, compressed and embedded in Illustrator. It’s backlit, so all of these nasty bands will show worse. Especially the hard step to white.
I often have trouble with gradations, drop shadows, and some other effects when exporting from Corel Draw, regardless if I use compression or not.
This has much to do with a plethora of settings, the interplay of art elements, and different RIP technologies used along with settings for those RIPs as well. It's a critical path, to be sure.I often have trouble with gradations, drop shadows, and some other effects when exporting from Corel Draw, regardless if I use compression or not.
Typically, the only time mismatched rendering intents make an obvious difference is when both a vector and raster art element of what should be the same color touch one another. Using different intents could produce that particular color as noticeably different. But yes, rendering intents should be the same for vector and raster in the RIP for this reason. Lots of published literature is mistaken to suggest otherwise.If your RIP is setup to render vector and raster images with different methods, any rasterized image that is overlapping a vector image will look funky.
I really have half a mind to report bannertime and shoresigns for bullying me on this website!Just adding my support that everything Andy_warp has said in this thread is incorrect.